Date
2026-10-13
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Views
19
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Comments
0
Version
v1.4.45
- Added municipal operating costs that grow with city size. They start at 25%, then rise to 50%, 75%, and 100% after 24, 48, and 72 effective hours counted in settlements. The budget shows the cost and current percentage.
- Income settlements now apply the selected tax rates and upkeep for facilities, extensions, and transport trucks. Fixed duplicate income or costs and balance discrepancies around loading, saving, collecting taxes, and claiming rewards.
- Adjusted visitor revenue rates for standard, hotel, and luxury casinos to 3, 3.75, and 5, with visitor operating costs of 1.5, 1.875, and 2.5. Fixed upkeep is calculated separately, and Casino Association progress retains its previous pace.
- Increased hourly alloy production from 25 to 45, steel from 35 to 50, and processors from 20 to 30. Input requirements stay the same, and saved production facilities use the new output rates.
- Removed periodic cargo station payments that required no stock. Trade that transports actual inventory remains, with consistent import and export prices across trucks, trains, ships, offline trade, and warehouse stock refunds.
- Fixed missing oil, coal, and ore deposit legends on White Sands Coast and other maps before reaching the mining construction rank. Added resource preview buttons to the mobile mining menu and fixed legend closing, reopening, and its deposit heading.
- Ships now check their routes and hull sizes, waiting to depart until an earlier ship leaves when their routes would cause overlap.
- Disabled the rewarded ad button until provider integration can verify completed ad views. Removed rewards granted when no ad was played.
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